![]() ![]() ![]() ![]() As is typical with Redshift, updates to enhance stability and optimization will be regular and ongoing. Redshift is easily integrated into programs such as Cinema 4D, Maya, and Houdini, making for very powerful workflows and beautiful results. Support for M1-based Macs will be made available with the release of macOS Big Sur (11.3). Redshift for Intel-based Macs will be available in April. Redshift Renderer for MacOS Redshift render farm. Now, it’s rendering in only fifty-eight seconds!” – James Rodgers, Director at Lunar Animation. A typical frame from the very effects-heavy game cinematic we created for Mythic Legends, an action-packed strategy mobile game by Outfit7, previously took twenty-six minutes to render per frame. “We’re seeing some crazy results when rendering with Redshift on Mac Pro. “ So we’re thrilled that creatives working in macOS environments can now take advantage of this powerful and flexible GPU-accelerated renderer built to meet the specific demands of contemporary high-end production.” “ When Redshift joined the Maxon family in 2019, extending support to our user community on the Mac platform was a top priority,” says Maxon CEO, David McGavran. Redshift for macOS signifies a milestone, bringing cutting-edge cinematic rendering to Mac artists. That well-known power is now optimized for M1 and Intel-powered Macs. Redshift has rapidly become one of the most beloved third-party render engines in the 3D industry, given its rapid speed on NVIDIA PCs. On April 13th, 2021, Maxon announced the immediate availability of Redshift Renderer for MacOS including support for M1-powered Macs as well as Apple’s Metal graphics API. ![]()
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